Battle Guide

Empress / Queen

Battle Phases

PhaseWhenWatch For
SitStartCuts, potion, control moves
StandHP at or below 70%Harder weapon and gravity moves
FlyHP at or below 50%Air attacks and Collapse route

Progress Route

  • Loss 1: crafting unlocks; south rooms and Queen location visits remain locked.
  • Loss 3: south-room access and Queen location visits unlock.
  • Automatic Labs: losses 4 / 8 / 12 / 16 / 20 / 24.
  • East Area Lab A–F portals remain locked; Lab scenes are automatic only.

Scene Targets

  • Meet each visit condition within one battle after Loss 3; the visit resolves after an eligible non-Lab loss.
  • Successfully counter with Fire 3 times: pool visit; casting Fire outside a counter window does not count
  • Let Queen finish drinking 2 potions: toilet visit; repeat after the first visit for the second Toilet visit
  • Reach Fly phase: laundry / wardrobe visit
  • Reach turn 15: bedroom visit
  • Lose to Collapse: Arachne Limbo

Current Route Notes

  • On non-Lab losses, Queen location priority is Pool > Toilet > Wardrobe > Bedroom.
  • Grip lasts 2 turns, raises DEF by 10%, and blocks Sit/Stand Gravity Beam plus Fly Double Beam. It does not block every gravity-named move.
  • Each ready pose consumes a Queen turn. Respond on the following player turn before the queued move resolves.
  • Dilate must already be learned; it appears only while Collapse is being prepared. Use it during that warning.

Puppet / Body-Part Rules

  • At the start of each phase, the Puppet system shuffles that phase's moves. Every listed move becomes a target once before any move can repeat.
  • Sit Gravity Beam binds one missing part toward the current target. Stand Gravity Beam and a failed Double Beam bind up to two missing target parts.
  • Partial binds remain until the target combination is complete; only then does its Puppet move trigger. Bound parts clear between battles.
PhaseBound PartsPuppet Moves
SitLowerFront Stomp
SitUpperSelf-Slap
SitLower + UpperStomp-and-Slap / Air Fingering
StandLowerUpside-down Chair
StandUpperForced Masturbation
StandHeadForced Apology
StandLower + UpperUpside-down Stare
StandLower + HeadForced Kneel / Oppressive Trample Climax
StandUpper + HeadForced Bow
StandAll threeGravity Purgatory
FlyLower + HeadForced Shoe Sniffing
FlyUpper + HeadKneeling Urine Drinking
FlyLower + UpperKnees-to-Chest Masturbation
FlyAll threeTrampling Castration

Results & Rewards

  • Turn bonus: on victory, +3 before turn 12, +2 on turns 12–16, or +1 from turn 17; on defeat, +1 before turn 10, +2 on turns 10–16, or +3 from turn 17.
  • The bucketed response score converts raw response points into +2 below 8, +4 at 8–13, +6 at 14–19, or +8 at 20+.
  • Queen remaining HP adds +3 below 30%, +2 at 30–69%, or +1 at 70%+; a separate HP-progress and speed bonus adds up to +10.
  • Victory adds +10.
  • Rank thresholds are C 0–7, B 8–18, A 19–23, and S 24+.
  • A loss can receive a +5 near-victory adjustment once its pre-adjustment score reaches 14, but every loss is capped at 23 / A Rank. S Rank therefore requires victory.
  • Rewards scale by the phase in which the battle ends: Sit ×1, Stand ×2, Fly ×3. Royal Diamond and Obedience Crystal remain ×1.
  • EXP varies by rank and turn count.
  • Three consecutive C-rank results unlock the Ledge Final Challenge. Both victories and normal defeats record a result; before the unlock, any non-C rank resets the streak.
  • Collapse is disabled during the Final Challenge, and a C-rank result fails it.

Move Counters

PhaseMoveRecommended Response + Outcome PreviewNote
SitGravity CutSeated; one hand extends to the side.Guard>>>Z Button QTE1-3 ringsall hits counter
SitGravity ShieldSeated; one finger points upward.SurgeWait>>>Normal StrikeRestraint QTESurge breaks shield
SitGravity BallSeated; one hand rises above her head.Strike>>>
SitGravity BeamSeated; palm lifted straight up.Active Grip>>>Otherwise binds 1 part
SitWall SmashSeated; palm raised with a dark glow.Fire>>>Z Lane QTEall hits countermisses continue
SitRoyal PotionSeated; potion held near her chest.Strike>>>Let drink for toilet route
SitLeg-Lift Head SqueezeSeated; one leg lifts straight up.Wait>>>Strike
SitRaised-foot Head StompSeated; one knee is raised, sole facing you.WaitGuardStrike triggers head-stomp punish
SitFloating ShoesShe removes her heels; shoes hover.Twin PunchStrike>>>
StandGravity Cut IIStanding; one hand near her face.Guard>>>Z Lane QTE3 checkpointsall hits counter
StandCharged CutStanding; one arm crosses her chest.FireGuard>>>early Strike
StandForce KneelStanding; finger points straight at you.Grab Block>>>Strike punish
StandElectric BallbustStanding; fist raised beside her head.Insulated gear>>>
StandDouble Gravity BallBoth arms spread beside red spheres.Twin Punch>>>normal Strike
StandGravity BeamStanding; both hands cross at her chest.Active Grip>>>Otherwise binds 2 parts
StandReversed ShieldOne open hand faces forward.Fire>>>Strike
StandPotionStanding; potion held near her chest.Strike>>>
StandMega MoveStanding; one arm raises overhead.StrikeGravity gear>>>Strike during charge
FlyGravity Cut IIIFloating; one arm raised, one hand on hip.Guard>>>Z Button QTE3 ringsall hits counter
FlyGravity KickFloating; both hands on her hips.Strike>>>
FlyFlying ScissorsFloating; both arms open low.Grab Block>>>
FlyPuppet Ball ThrowFloating; both hands meet in front.Fire>>>
FlyGravity JumpFloating; both arms spread wide.Thunder>>>
FlyFloating ShoesFloating; arms crossed, heels beside her.Twin PunchStrike>>>
FlyDouble BeamFloating; both palms open at her sides.Grab Blockor active Grip>>>
FlyCollapseFloating; both hands fold before her body.Dilate>>>Must be learnedOnly shown during warningLose for Arachne Limbo
FlyWall SmashFloating; one open hand reaches forward.Heal / prepare>>>Strike